@startuml
sprite $hugo [48x48/16] {
000000000000000000000013100000000000000000000000
000000000000000000018EFFFF9200000000000000000000
0000000000000000006FFFFFFFFFA1000000000000000000
00000000000000003CFFFFFFFFFFFF800000000000000000
0000000000000019FFFFFFFFFFFFFFFD5000000000000000
00000000000005EFFFFFFFFFFFFFFFFFFB20000000000000
000000000002BFFFFFFFFFFFFFFFFFFFFFF9000000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFE60000000000
000000004DFFFFFFFFFFFFFFFFFFFFFFFFFFFFC300000000
0000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000000
000002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE400000
00000DFFFFFFFFB7777AFFFFFFFFA7777BFFFFFFFFF20000
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0006FFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFF8000
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000BFFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFFB000
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000BFFFFFFFFFF70000000000000000007FFFFFFFFFFB000
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000BFFFFFFFFFF70000000000000000007FFFFFFFFFFB000
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000BFFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFFB000
000BFFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFFB000
000BFFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFFB000
000BFFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFFB000
000BFFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFFB000
000BFFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFFB000
000AFFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFFA000
0008FFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFF8000
0004FFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFF4000
0000DFFFFFFFFF700005FFFFFFFF500007FFFFFFFFFD0000
00004FFFFFFFFFDAAAACFFFFFFFFCAAAADFFFFFFFFF30000
000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
0000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD3000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE600000000
0000000004DFFFFFFFFFFFFFFFFFFFFFFFFFF90000000000
000000000005EFFFFFFFFFFFFFFFFFFFFFFB200000000000
00000000000018FFFFFFFFFFFFFFFFFFFC30000000000000
000000000000002BFFFFFFFFFFFFFFFE5000000000000000
00000000000000004DFFFFFFFFFFFF800000000000000000
0000000000000000006EFFFFFFFFA1000000000000000000
000000000000000000017EFFFF9200000000000000000000
000000000000000000000013200000000000000000000000
}


!define DEV2_HUGO(_alias) ENTITY(rectangle,black,hugo,_alias,DEV2 HUGO)
!define DEV2_HUGO(_alias, _label) ENTITY(rectangle,black,hugo,_label, _alias,DEV2 HUGO)
!define DEV2_HUGO(_alias, _label, _shape) ENTITY(_shape,black,hugo,_label, _alias,DEV2 HUGO)
!define DEV2_HUGO(_alias, _label, _shape, _color) ENTITY(_shape,_color,hugo,_label, _alias,DEV2 HUGO)
skinparam folderBackgroundColor<<DEV2 HUGO>> White
@enduml